
This library is a fork of a fork of a fork (initial from ).
for the inital pymumble implementation.
for making pymumble speak into channels. This can be useful if you need to restart the thread when using a supervisor. The Mumble thread will stop if it disconnects from the server. You can check if the thread is alive with mumble_object.is_alive(). The rate of this loop is controlled by how long it will wait for an incoming message before continuing. This thread implements a loop which takes care of the pings, sends commands to the server,Ĭhecks for incoming messages including audio, and checks for audio to be sent out. To connect to the server and start exchanging the connection messages. The library is based on the Mumble object, which a thread. It's working! But since we have moved on to Python 3, the Python 2 version will not receive future improvements. WONTFIX The Python 2 version is available in the master branch. Positioning is not managed, but it should be easy to add. Some server management features (user creation, editing ACLs, etc.). Currently it works only in TCP tunneling mode (the standard fallback of Mumble when UDP is not working) I don't need these features, so if you want one, open an issue and I will work on it. Can send text messages to user and channel. Manage the blobs (images, long comments, etc.). Callback mechanism to react on server events. Set properties for users (mute, comments, etc.) and go to a specific channel. Receive and send audio, get users and channels status. Compatible with Mumble 1.3 and normally until 1.2.2. Applications list using pymumbleįor client application examples, you can check this list :
The changelog is available on the release note. It's will be the same if you use a git sub-module.You need to import pymumble.pymumble_p圓 as pymumble into your code.You need to import pymumble_p圓 as pymumble into your code.ĭeployment script is available here With git.Please refer to your package manager to install it. This library acts as a mumble client, connecting to a murmur server, exchanging states and audio.